Kokraf
kokraf.com- Category
- Productivity
- Rank
- No. 3291Tools index
Previous survey · No. 3172 ·
- Pricing
- Freemium
- Type
- APP
- Use case
- Design & Media · Productivity & Collaboration
- Interfaces
- Web
- Date
About
A browser 3D mesh editor with object transforms, cloud projects and documented model export formats. Basic cube editing worked in a bounded trial; export requires sign-in/credits. Real-time team editing was not established.
At a glance
Kokraf is a browser-based 3D mesh editor for shaping objects and preparing models for other tools. The basic editing loop is worth trying if you want to explore a form without setting up desktop software: moving the default cube updated the scene in our trial. Plan around the account and credit system if getting a usable exported file is your goal.
Good fit
People making a simple mesh or testing a visual idea at a desktop browser. The outliner selects an object and numeric transform controls make a precise adjustment straightforward to inspect. Its documented export formats include GLB, GLTF, OBJ, STL and USDZ, providing a path to another application rather than requiring every later step to stay in Kokraf.
Consider something else when
Your choice depends on proven real-time collaboration, manufacturing-grade CAD constraints or unrestricted commercial reuse of the editor’s source. The inspected materials did not establish a working collaborative session. The repository’s Business Source License permits specified personal, educational and noncommercial use; commercial applications/services require a separate licence before its scheduled 2029 change to Apache 2.0.
Start here
Select Cube in the outliner, change its X position and check the scene, then restore the value. Our trial changed X from 0 to 2 and back. For the first deliverable, inspect Export in the File menu and choose the receiving application’s format. Export requires login and uses the credit system; no sign-in, file export, cloud save or generated texture was tested.
Cost and requirements
The free plan lists 20 credits, 20 exports and two cloud projects per month. Pro is advertised at $10 per month with 1,200 credits and higher limits; a $10 pack adds 1,000 credits that do not expire. These are hosted-plan terms, distinct from source licensing. Terms describe Paddle billing and storage/processing of uploaded content, so treat cloud save as an external service.
Limits to know
The export manual recommends OBJ for preserving polygon topology and says other formats triangulate. Check the result in the receiving tool before building a pipeline around that promise. Source research covered export/authentication and cloud-save controls, while hands-on work covered only a cube transform. Rendering quality, export fidelity, AI output and shared editing remain untested.
Sources checked 2026-10-30. Source-based assessment.
- kokraf.com/pricing
- kokraf.com/terms
- kokraf.com/about
- github.com/sengchor/kokraf/blob/dev/README.md
- github.com/sengchor/kokraf/blob/dev/LICENSE
- github.com/sengchor/kokraf/blob/dev/js/utils/MeshExporter.js
- github.com/sengchor/kokraf/blob/dev/js/panels/CloudSavePanel.js
- github.com/sengchor/kokraf/blob/dev/manual/export.html
- kokraf.com
What it can do
Update position in browser editor
Selected scene object and transform value → Modified object position, exercised on default cube
Offer documented model export
Signed-in user, model and credits → GLB/GLTF/OBJ/STL/USDZ file; export not tested
Offer private/public cloud-project save controls
Signed-in user and scene → Saved project; storage/sharing not tested
Why it made the leaderboard
Lets you explore a mesh in a desktop browser before committing to a larger workflow. Check export limits and format fidelity; its BSL source licence restricts commercial applications/services.
Tags
Media

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