- Category
- Developer Tools
- Rank
- No. 1073Tools index
- Pricing
- Open Source
- Type
- TOOL
- GitHub
- 653 stars
- Latest release
- v4.0.0-rc.9
- Date
About
Nino is a source-generated binary serializer for C# that targets .NET, Unity, Godot and HybridCLR. The project reports serialization 3.5 to 7.2 times faster than MemoryPack in its benchmark run. It checks lengths before allocating, bounds depth and fuzzes read paths in CI, so untrusted bytes throw one exception type. Runtimes for TypeScript, Go and Rust read the same bytes. Stated trade-offs include positional encoding by default and a 4-byte type id on polymorphic values.
Tags
csharpserializerdotnetunityperformancebinary
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Editorially curated, with community endorsements as a secondary signal. Corrections welcome.