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the highest possible reasoning setting because I want to see max performance. Next up, I want to give this a really old school test. This is a flight combat simulator game that it needs to make where you can choose from three different planes, and then it's just like a flight combat sim. I want to see a bit of like personality and fun from this model. I do believe it has it within, so I want to try to massage that eye of the model, if you will. And this is always kind of fun to play, because they did showcase it pretty prominently in the blog post with some games. So, we are also going to do street eat, of course, but that's going to be the cinematic prompt. So, we'll save that for later. All right, in 9 and 1/2 minutes we received our flight simulator test, and our spending has gone up to $8.47. So, let's take a peek at what we got. All right, so far this looks pretty good actually just from a UI standpoint. Now, I have not tried this in a couple of generations of models, I don't think, so keep that in mind, but let's just start out with what we see. Okay, it's going backwards, but maybe we're the rear gunner here. Yeah, unfortunately it's just it's not quite grasped what I was hoping for. We can see the other planes there, so we at least get a look of the models, but it's just not hyper playable, I guess could be said. All right, cool, there's another plane there. Oh, okay, good. All right, so not all there. So, next up