← All IntelClip / OtherCinematic 'street eat' game with generated speech/cutscene
From Meta Muse Code Is HERE – Spark 1.2 & Meta’s NEW Coding Agent! · ≈22:25
“That was the last one.”
“Hold space and mouse to charge, release to yeet.”
“This model's sick in the head like Opus 5.”
“It made the vehicles way too small, which interestingly is something I noticed with GPT 56 Soul.”
What’s in it
- Tests an AI agent building a full cinematic 'street eat' game from a text prompt
- Shows cost and quality of using an OpenAI API key to generate cutscene speech assets
- Compares model output quirks (tiny vehicles) across different AI coding models
Clip transcript
All right, so not all there. So, next up I'm going to be giving this the full out street eat prompt, and I'm also starting it from within plan mode. This is the one where it's the street eat game where you go around eating things. However, it starts out with a cutscene where Gary gets cut in line, someone takes the last slice of pizza, and then the eating began. So, it's been given an API key as well for open AI just to generate the speech assets that it's going to need for the cutscene. All right, we're at $11.13 of spend, and hypothetically our cinematic street eat game is now ready to be tested, so I do have the speaker on. All right, so far it is in the style of what we want. I do believe Musepark is the first model I ever came up with this prompt for, so all right. >> That was the last one. Was it? >> That was the last one. >> All right. Oh. >> Okay. >> Interesting. It's put music in here as well. Hold space and mouse to charge, release to yeet. All right, interesting um >> [laughter] >> It's a bit different than the original, but again, this is a far more intricate prompt that needs that cinematic beginning. Okay, there's a dog in there, too. So, this model's sick in the head like Opus 5. Not bad. It's also It made the vehicles way too small, which interestingly is something I noticed with GPT 56 Soul.
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