← All IntelClip / AI ToolsStrong camera work, broken 3D geometry
From Qwen3-Max Hands-On Testing · ≈22:24
Consistent failure signature across this model's 3D output — cinematic motion and material detail are good while spatial orientation is wrong, here a reversed watch band and a clock running backwards.
What’s in it
- Consistent failure signature across this model's 3D output — cinematic motion and material detail are good while spatial orientation is wrong, here a reversed watch band and a clock running backwards.
Clip transcript
what it even was. So not 100% improved to my standards. Next up, I'm going to be giving this the front-end watch website. So, it needs to create a 3D model of a watch, put it on an aesthetically pleasing front end, and then have a nice cinematic panning effect over it. So, we'll see how it does. All right, here is our Slapus watch company website. It's so close. So, obviously, we can definitely see where the problem stems from here, given that the band for this watch is just the wrong way. And that is so frustrating because otherwise, this is this is actually incredibly well done. just the way the camera movement is quite good around the watch. The table's perhaps a bit more like it looks like a spackled garage floor. So, I don't know what's up with that. But the actual watch itself looks good as well. The crown is nicely done. And then when we get back around to it, the face looks really good as well. Well, aside from like it's a bit blurry on account of the glass and the time is going backwards. So, we're definitely noticing some geometric issues here in terms of 3D space, but still, this is not bad at all. The cinematic panning here over the watch is arguably one of the better ones I've seen in this result, I have to say. Good. And then we have two renders of
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