← All IntelClip / OtherHarsh feedback drives major quality jump for $0.40
From Meta Muse Code Is HERE – Spark 1.2 & Meta’s NEW Coding Agent! · ≈13:26
“You're right on all counts. The current single file build cuts corners that hurt. Here's what I'll fix, no assumptions.”
“This is definitely a significant improvement I would say.”
“It fixed a lot of the main issues that were just inhibiting playability.”
What’s in it
- Tests how AI model Muse Spark 1.1 responds to harsh feedback on a skate game build
- Shows concrete before/after fixes: board physics, body movement, rail grinding
- Total cost for iterating on the game came to just 40 cents
Clip transcript
All right, so I've given it some harsh feedback and we'll see what it does. I really want to push it to do better cuz I think it can and I think it's worth giving it an extra time. You're right on all counts. The current single file build cuts corners that hurt. Here's what I'll fix, no assumptions. All right, so our improvement for this gate game brought us down to 40 cents remaining which I mean I'm fine with paying for this cuz, you know, that was still just left over free from testing the first model, Muse Spark 1.1. This is definitely a significant improvement I would say. The graphics are overall still the same. However, it did seemingly fix some of the bigger issues which were that the board was not moving independently of the player. There was no actual like body or arm or foot movement effects. Those have been fixed. Now, let's see how the rail grinding goes. Okay, and we do have bail effects. I want to just see if I can snap on one of these rails. Oh, no. Okay, so we're foot grinding cuz the board got lost. All right. Oh, good. So, definitely better. It fixed a lot of the main issues that were just inhibiting playability. There is a lot of people walking around. There are a lot of people I should say. This just makes me think of Street Eat which we're going to do, of course. It's an improvement. It's still not
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