← All IntelClip / OtherDesign patterns from an LLM-native multiplayer game (Gradient Bang)
From The New Primitives: Building AI Native Software — Kwindla Kramer, Daily · ≈19:20
“This game is built from the ground up with LLMs as the core of every interaction.”
“At every moment in the game, there are hundreds of inference calls happening and we couldn't have built anything like this even a year ago.”
“We are going to eliminate Heliotrope from existence.”
What’s in it
- Demos a multiplayer game built entirely on live LLM calls
- Shows real AI agent orchestration patterns like context compression and shared sub-agents
- Illustrates dynamic UI generation and voice control driven by inference
Clip transcript
to really think about what AI native software can be. This game is built from the ground up with LLMs as the core of every interaction. At every moment in the game, there are hundreds of inference calls happening and we couldn't have built anything like this even a year ago. Oh, sorry. >> Welcome to Gradient Bang, a multiplayer game [music] that showcases real-time agent orchestration. Gradient Bang demonstrates several patterns for AI sub agents such as asynchronous non-blocking context compression. >> Okay, make a note for later. We are going to eliminate Heliotrope from existence. >> Noted. >> Long-running sub agents that share context. [music] >> Eagle is on five trade loops. Hawk and Raptor are on five exploration loops [music] each. Your fleet is busy. >> Progressive skills loading. >> How much does your average ship cost? >> Ships range quite [music] a bit, Captain. >> Dynamic user interface generation. >> Show my task history. >> Certainly. >> Uh hide the map. >> Okay. >> And conversational [music] voice. >> No, I don't want to exchange it. I just want to sell it for cold, hard cash, please. >> I'm afraid [music] the galaxy doesn't allow you to be shipless and hitchhike.
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