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Diagnosing 'small model smell' via independent object physics

From Meta Muse Code Is HERE – Spark 1.2 & Meta’s NEW Coding Agent! · ≈12:45

“that's a telltale sign of like a that small model smell right there”

“the board does not move independently of the player in this result”

What’s in it
  • Spots a 'small model smell' in AI-generated game footage
  • Explains why skateboards stick to players instead of moving free
  • Flags missing pedestrians and blocks despite explicit prompts
Clip transcript
getting stuck by the buildings and it's messed up." Okay. Is the board going to perform tricks like with the player attached to them? Yep, and that's a telltale sign of like a that small model smell right there unfortunately is when the board does not move independently of the player in this result. It's kind of a it's just not the best. Now, we did tell it it should have two blocks, it should have multiple pedestrians there. So there was a lot that was kind of denoted that this should have. It's not a great
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