Arturo Nunez is founder of Nereu, a game-creation environment that combines visual editing with an AI guide. His work focuses on helping creators build playable scenes while retaining direct control over them.[1]
Start with Nereu →
Links
Conference speaker recordFounder · Nereu
Career
His conference biography traces game development at Phyne, nearly a decade at Unity and subsequent work at MongoDB. At Unity he worked with developers as a field engineer, technical evangelist and developer advocate. Nereu carries that experience into a creation environment where reusable engine systems and visual editing support a person’s changing ideas.[1]
Contributions
In his Nereu demo, Nunez asks the Bibi assistant to find a robot, selects an asset and adds behavior while continuing to manipulate the scene. The assistant retrieves relevant assets and uses scene context to make changes, while the creator can inspect and revise them. The product combines artist-made assets with conversational guidance instead of treating game creation as a single prompt followed by an uneditable result.[3][4]
Tools, writing & talks
Apps
Start here
Nereunereu.coA visual game-creation environment with an AI guide and reusable artist-made assets.
Play a supplied sample, then inspect one change through the assistant and scene editor. No programming background is required for the introductory product flow; game behavior still needs iteration and testing.
Writing, research & talks
A game engine designed around coding agents: assets carry intent tags rather than engine boilerplate, systems query by tag, and scene context is assembled with level-of-detail so distant assets collapse to a position and a type.
Catalog workOriginal source- The Next Game Engine Won’t Have a Manualai.engineer
A demonstration of conversational assistance integrated with direct game-scene editing.
Presenter[3]