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Eric Jang

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Eric Jang is an AI researcher working on learning, search and autonomous research systems. He was vice president of AI at 1X Technologies and a robotics researcher at Google Brain, and coauthored the Gumbel-Softmax paper.[2][7]

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Eric Jang

Education

Brown University

Sc.M. in Computer Science, concurrent master’s

2012 – 2016

[2]
Brown University

Sc.B. in Applied Mathematics and Computer Science

2012 – 2016

[2]

Links

Personal writing and projects Owned education and career X · ericjang11 GitHub · ericjang

Career

Jang’s Brown education combined a computer-science master’s with an undergraduate degree in applied mathematics and computer science, both listed for 2012–2016. From 2016 to 2022 he researched robotic learning at Google, including manipulation, shared autonomy and the SayCan project. He joined the company now called 1X in 2022, built its AI team and worked on learning systems for humanoid robots. His January 2026 departure announcement describes leaving 1X.[2][3]

Contributions

Use search to improve the next learning target

In his AlphaGo walkthrough, Jang explains how a policy proposes promising moves, a value model estimates outcomes and tree search examines selected continuations. The search can produce a stronger action target at each move, which the learning system can then imitate. He uses this worked example to examine self-play and credit assignment in language-model reinforcement learning, where a successful final answer does not immediately reveal which earlier tokens helped.[5]

Make research iteration observable in a game environment

AutoGo combines neural-network training, self-play, evaluation and distributed execution in a Go research codebase. Jang presents it as an environment for studying an automated researcher, with cheap generated experience and faster feedback than physical robotics. The repository documents a GPU-enabled development container and worker infrastructure. It also reports weaknesses in the current model’s understanding of life and death, so the project is an experimental research system rather than a claim of solved competitive play.[6]

Differentiate through a relaxed categorical choice

The Gumbel-Softmax paper replaces a nondifferentiable categorical sample with a continuous approximation that can carry gradients. Changing its temperature moves the sample between a softer mixture and a more discrete choice. This gives neural systems a way to learn components involving categorical decisions while retaining gradient-based optimization; the approximation and temperature remain part of the modeling choice.[7]

Tools, writing & talks

Writing, research & talks

Tools

  • AutoGogithub.com

    An experimental Go-learning system for training, self-play, distributed evaluation and automated research.

    Creator and repository owner[6]
References

Latest source check 2026-10-30

  1. [1] Personal writing and projects

    evjang.com · Checked 2026-10-30

  2. [2] Owned education and career

    evjang.com · Checked 2026-10-30

  3. [3] Leaving 1X

    evjang.com · Checked 2026-10-30

  4. [4] Leaving Google Brain

    evjang.com · Checked 2026-10-30

  5. [5] Building AlphaGo from scratch

    www.dwarkesh.com · Checked 2026-10-30

  6. [6] AutoGo repository

    github.com · Checked 2026-10-30

  7. [7] Categorical reparameterization paper

    arxiv.org · Checked 2026-10-30

Eric Jang | VibeLeaderboard