
Shows how far frontier models can push an absurd constraint (SQL-only game engine) and demonstrates a copy-paste prompt workflow for building live data viewers on top of a running app's database.
“DOOMQL started with a deliberately unreasonable question: what if SQLite were the game engine, not merely the place where a game stores data?”
“The result is a small, original Doom-like game in which SQL owns movement, collision, enemies, combat, progression and every RGB pixel on screen.”
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