
auto-rig-web
github.com/nff747/auto-rig-web- Category
- Developer Tools
- Rank
- No. 2185Tools index
- Type
- TOOL
- Date
About
auto-rig-web automatically rigs a static uploaded .gltf mesh into an IK-ready SkinnedMesh entirely in the browser, using a lightweight ONNX vision model to predict joint locations and Three.js to compute skin weights procedurally. It removes the need for server-side rigging pipelines or manual bone placement and weight painting in tools like Blender.
Tags
3d-riggingonnxbrowserthree.jswebgpucharacter-animation
Tech Stack
Node.jsTypeScript
Comments (0)
No comments yet
Editorially curated, with community endorsements as a secondary signal. Corrections welcome.