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Visit gatekeeper.dopp.sh
Category
Entertainment
Rank
No. 282Apps board

Previous survey · No. 266 ·

Type
GAME
Date

About

Gatekeeper is a browser game where the player types messages to a castle guard, and a 34MB fine-tuned BAAI/bge-small-en-v1.5 model classifies each message as friendly, bribe, threat and other types. Classification runs client-side in 10-30ms on an iPhone 15, in English only. It showcases small fine-tuned models trained on data recorded through a proxy with the author's dopp platform.

At a glance

The Gatekeeper is a short browser game in which you type your own lines to win a castle guard’s trust. It is worth trying if you want to see how a small model turns free text into a game decision.

Good fit

Players who enjoy experimenting with phrasing and developers looking at intent classification for dialogue.

Consider something else when

Skip it if you want open-ended story generation or a guard that reasons over your full conversation. Game rules track prior actions and trust, while the model classifies one line at a time.

Start here

Type a clear greeting or offer and read the label beneath the reply. Try changing a single phrase to see whether the classification changes. The gate’s trust target is three.

Cost and requirements

The public game worked in a desktop browser without sign-in or payment. The author describes an approximately 34 MB model fetched on first load and run in the tab, with a service worker intended to support later offline play.

Limits to know

The model chooses among five intents and the game code writes the guard’s replies. A fictional request for a blacksmith registered as nonsense with 39% confidence in the browser trial. Offline play and completing the game remain unverified.

Sources checked 2026-11-05. Source-based assessment.

Tags

gameclassificationfine-tuningon-deviceembeddingsnlp

Media

Gatekeeper

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Editorially curated, with community endorsements as a secondary signal. Corrections welcome.