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NVIDIA and USC's HorizonRelight Fixes Flicker in Long Video Relighting

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NVIDIAAI@NVIDIAAI

Most diffusion-based video models are trained on short clips. When they’re used to relight longer videos in chunks, the lighting can visibly jump between them. Meet HorizonRelight, new work from our research team and @USC. It propagates target-domain context from one sliding window to the next, helping each section pick up where the last one left off. This means more consistent lighting across long videos, with fewer boundary artifacts and unwanted appearance changes. #ECCV2026 paper + demo:

Context

Diffusion video models are mostly trained on short clips, so relighting a longer video means processing it in chunks, and NVIDIA and USC researchers say the lighting can visibly jump between chunks. Their method, HorizonRelight, targets that seam. According to the paper's abstract, it trains the model to continue from temporally masked propagated , which the paper calls masked target-domain self-conditioning, so each sliding window picks up where the last left off. It also starts from a relit anchor frame produced by a controllable generative model, which sets the initial target lighting state.

The abstract reports markedly improved temporal consistency on long in-the-wild videos, with chunk-boundary artifacts largely reduced. These are the authors' reported results, no numbers or baselines appear in the abstract, and the demo video that accompanied NVIDIA's announcement was not reviewed.

Terms in this piece · Glossary
  • context window — The maximum amount of text a model can consider at once — its working memory for the current conversation or task.
Key quotes

“Most diffusion-based video models are trained on short clips.”

“When they’re used to relight longer videos in chunks, the lighting can visibly jump between them.”

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