← All IntelClip / AI Tools27 minutes to fix every defect, plus unprompted camera work
From Qwen3-Max Hands-On Testing · ≈13:31
The fresh-session repair cleared the ollie bug and Z-fighting in one pass, and the ~2,000-line result included a camera behavior nobody asked for — the kind of unrequested detail that distinguishes strong from adequate output.
What’s in it
- The fresh-session repair cleared the ollie bug and Z-fighting in one pass, and the ~2,000-line result included a camera behavior nobody asked for — the kind of unrequested detail that distinguishes strong from adequate output.
Clip transcript
considering like it's C++. All right, hypothetically after about 27 minutes, we should have a fixed game here. Keep in mind, we started this just from a fresh codec session just from within the folder that contains the game. Good. So far, everything is fixed that we noticed like the ollie wasn't working and the Z fighting in the building faces. Now, let's check to see if we actually return to the ground. This is really well done. Very, very well done. Let's take a look at Oh, hey, did you notice that? Look at that. When we get too close to the side of the wall, the camera moves up vertically so we can actually still see ourselves. That is just an attention to detail bit that really says a lot about this result. What? We got clipped by a cab. That's a lawsuit. I'm going to chase him down. Oh. Ah, this is this is it's hard to say is this the best one yet because I've never run this specific environment with this prompt, but in terms of like the skate game itself, this is a very, very, very well done result. Can we kick flip on the reel? No. Come on. All right. This is like I want to see how many lines of code is this? So, it's a bit over 2,000 lines of code just out of curiosity because I was really quite interested in this. This was an incredibly incredibly well done result, especially because I've never run that specific prompt before. So, wow. Next
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