← All IntelClip / AI ToolsIterative repair that fixes everything except the thing you asked for
From Ling 3.0 Flash First Test – A Surprisingly GOOD Coding Model! · ≈13:15
A precise diagnosis of partial instruction-following under multi-item feedback: scaling and enemy count got fixed across two rounds while the blocking bug survived both.
What’s in it
- A precise diagnosis of partial instruction-following under multi-item feedback: scaling and enemy count got fixed across two rounds while the blocking bug survived both.
Clip transcript
that's showing. None of our ammunition is going down when we play. I think I'm going to give this an opportunity to improve this result. We'll see what it does with this. It's 50/50 that it makes it better or just ends up significantly worse. I don't know which one I would guess. Still can't shoot, which is frustrating. It does seem like it fixed maybe some of the scaling issues of the station, as well as how many enemies there were. Those were two things I gave it as complaints, and it does seem like it actually handled both of those. The big problem, unfortunately, is that there still is no ability to shoot. Let me just do like a hard refresh. Yeah, and left click is to fire, so that's unfortunately just not working, but everything else here is actually it showed a decent ability to improve based off of feedback, I guess, except for the one thing that I needed it fixed, which was the firing. I'll give it one more chance, because so far I like this model. Also, no sound effects. We should now have shooting and sound all working, so shooting actually is working. I know it's kind of difficult to see, but the ammo's going down now, and that
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