Millions of Gaussian splats, rendered directly in the browser. For ICARE, the creative team designed and iterated 7 worlds with Marble, then streamed them in real time using Spark 2.0 and Three.js Here's how the pipeline works ↓🧵
Inside the case study: • Marble for rapid world design and iteration • Spark 2.0 for browser-native Gaussian splat streaming • Three.js gameplay and interaction systems • A Blender integration connected directly to the live runtime Read more: https://t.co/4N4xnITanx
ICARE is an early example of what's possible when world models become part of the creative workflow, helping teams rapidly create, iterate on, and connect interactive experiences. Play it now: https://t.co/Idh6ileqi6
Shows a working path from a generated world model to a playable browser experience: Spark 2.0 streams the splats, Three.js runs interaction, and Blender edits reach the live runtime.
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