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Ai Systems Are Improving Rapidly At Slay The Spire And Its Sequel

Source
epoch.ai
Author
Epoch AI publications
Date
Why it matters

Documents rapid gains in long-horizon game play via computer use, a proxy for sequential decision-making by agents, along with caveats about remaining elicitation gaps.

Key takeaways · AI-distilled
  • At Slay the Spire 1's maximum difficulty, Ascension 20 Heart, GPT-6.1 Sol wins 20% of runs and GPT-6 Astra 17%, while top human players regularly win at least 80% at maximum difficulty in both games.
  • The jump is recent: in June 2025 the Orak paper found Gemini 2.5 Pro reached the second boss in two of three runs, likely a 0% win rate, and in June 2026 Anthropic said Fable 5 reached the final act three times more often than Opus 4.8, short of reliable wins.
  • Frontier models top 25% at Slay the Spire 2's hardest setting, Ascension 10, better than at comparable tiers of the original, which Epoch attributes to the sequel's lower overall difficulty in early access.
  • Epoch calls earlier attempts to Slay the Spire with LLMs scattershot, with harnesses, allowed affordances and tested models varying substantially between them.
Terms in this piece · Glossary
  • benchmark — A standard public test set for comparing AI models — the shared scoreboards behind every "model X beats model Y" claim.
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