← All IntelClip / AI ToolsC++ Skateboard Game Test Causes System Freeze
From Meta Open Source Is BACK – Muse Glimmer First Test! · ≈8:12
“its assessment of why this happened is because the renderer never closes the primitives it opens”
What’s in it
- Watch a mid-size LLM debug a C++ skateboard game from scratch
- See a real model-generated bug freeze the entire computer
- Compares a coding model against Qwen3 62B without RAG help
Clip transcript
no issues. So that's pretty good. All right. Next up, let's give this the self-contained C++ skateboard test. This is one that I will not allow it to use Rayb for. Being that I know Quen 3.627B is able to do it without Ray. So I want to compare it. I guess that's a model that is going to be in a lot of folks minds and it is going to be updated very soon. So it's just again it's awesome to have more models of this size. All right. So it tried compiling it. There were some errors and this is where we'll see a bit more capability from the model when it encounters a more difficult task like this. I just good good for like not even a fraction of a second something just appeared on the screen and it did look kind of like a skate park. Now this is cool to see because it encountered a couple of times where it tried to compile it and there were errors and it had to go troubleshoot and figure out exactly what to do. But the culmination of that was it did actually properly get this working. All right, I think it's Is it hung up? Oh, the system's locked. That's not good because I was recording something. All right, here's what we're going to do. We're going to fix this from a different computer and pray that the video is still intact. All right, so for some reason, the skateboard game that this made caused the system to completely freeze about 24 minutes ago, and I had to carefully deal with things because it was screen recording, and I didn't want to lose all the recording up until that point. I'm going to ask it why this game caused the entire system to lock up. and we'll see what it says. All right, so its assessment of why this happened is because the renderer never closes the primitives it opens. I'm just going to say implement this fix and then we'll fingers crossed hope that we actually can open this game because up until the point where it froze the whole system, it was cool because it had some issues compiling it and then it fixed those over time and we did see for a very short period of time something show up
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