← All IntelClip / EducationSkateboard sim: the strongest result of the session
From Meta Muse Spark 1.1 Hands-On Review · ≈14:42
A working physics scene with trick animations, NPC collision bails and a drawn boardwalk environment — the one test where the model clearly cleared the bar.
What’s in it
- A working physics scene with trick animations, NPC collision bails and a drawn boardwalk environment — the one test where the model clearly cleared the bar.
Clip transcript
builds. All right. And we have our result. So, let's take a look at it. And it is done. I know folks are saying, "Let it finish." It It was just um doing like That's not half bad. That's really not half bad, especially considering the issues we noticed with the game that like took years off my life to try to get working. Not bad. The shirt changes colors when we're grinding on the rail. I noticed the shirt changing colors is a common thing in this test. I have no idea why, but I noticed it a lot with open weight models. All right, kickflip animations. Not bad. [laughter] All right, I think we hit the NPC and it actually made us bail, which was that was cool. Good. I like that. All right, what else do we have? A lot of tricks here. B is a 360. Oh, just like that. All right.
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