← All IntelClip / AI ToolsC++ skate game beats much larger models on the second pass
From Ling 3.0 Flash First Test – A Surprisingly GOOD Coding Model! · ≈9:09
A case where the self-directed rewrite ('improved physics, cleaner trick logic') genuinely improved on the first attempt, which the reviewer notes is not the usual outcome.
What’s in it
- A case where the self-directed rewrite ('improved physics, cleaner trick logic') genuinely improved on the first attempt, which the reviewer notes is not the usual outcome.
Clip transcript
sign stick figures that was on the skateboard, but it actually was Okay, so now it's just Let me rewrite the game with improved physics, cleaner trick logic, and more polish. In the meantime, I do want to just take a quick peek at what we have is sometimes it doesn't always turn out that the second iteration run through is better than the first. This really isn't half bad. I don't know that this is like a California skate aesthetic, um California boardwalk aesthetic, but space is the ollie, one to four is tricks. Okay, there's There's a bit of issue with the ollie logic, but it's actually like it's quite quite unique. This is better than some much larger models I've seen attempting this task. So, I have to say so far just in the few tests we've run, I'm actually kind of bullish on this model.
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