← All IntelClip / EducationPhoto-to-3D: keyboard orientation right, hinge placement wrong
From Meta Muse Spark 1.1 Hands-On Review · ≈18:04
A multimodal reference-photo test with a documented cross-model failure pattern — no model yet puts the laptop hinge in the correct location.
What’s in it
- A multimodal reference-photo test with a documented cross-model failure pattern — no model yet puts the laptop hinge in the correct location.
Clip transcript
unfortunately not really. Next up, I'm going to try a multimodal coding test just to see how it does. I see the ZX Spectrum photos. How dare you? That is my own specific design. Thank you very much. So, it's tasked with creating a 3D replica of this laptop that can be opened and explored. We also need to have a functional keyboard where we can press things in the keyboard that it 3D models and they will appear on screen. So, this is more of a test of its capability of seeing something and then transposing it into 3D based off of a decent amount of reference photos. All right, let's take a look at our photo to 3D model/interactive website test. Okay, you know what? That's that's not bad. It's not the best one I've seen, but often times models will invert the keyboard for some reason. This hasn't done that. Let's check the open close capability. Okay, this actually it's not perfect, but it's definitely better than some of the open weight models I've seen do in this task. Toggle RGB. Cool. Reset cam. Now we should be able to type on the screen. The problem is the screen is either hidden behind something or it's just not working. But the key press events don't look bad. I will say those are decently solid effects there. The close animation is not bad either. Interestingly, no model really has gotten the hinge to be in the correct location, which would be over here. There's definitely some issues here, but lid open60. Oh, that's just frames per second like from this scene.
Comments
Sign in to comment.
Loading comments…