
Today, we are open-sourcing Hunyuan World 1.1 (WorldMirror), a universal feed-forward 3D reconstruction model. 🚀🚀🚀 While our previously released Hunyuan World 1.0 (open-sourced, lite version deployable on consumer GPUs) focused on generating 3D worlds from text or single-view images, Hunyuan World 1.1 significantly expands the input scope by unlocking video-to-3D and multi-view-to-3D world creation. Highlights: 🔹Any Input, Maximized Flexibility and Fidelity: Flexibly integrates diverse geometric priors (camera poses, intrinsics, depth maps) to resolve structural ambiguities and ensure geometrically consistent 3D outputs. 🔹Any Output, SOTA Results:This elegant architecture simultaneously generates multiple 3D representations: dense point clouds, multi-view depth maps, camera parameters, surface normals, and 3D Gaussian Splattings. 🔹Single-GPU & Fast Inference: As an all-in-one, feed-forward model, Hunyuan World 1.1 runs on a single GPU and delivers all 3D attributes in a single forward pass, within seconds. 🌐Project Page: https://t.co/bbFzdTXUdU 🔗Github:https://t.co/tOjM5BAr9o 🤗Hugging Face:https://t.co/LwnlHiFFLX ✨Demo: https://t.co/gMQwz0vf35 📄Technical Report:…
One feed-forward pass on a single GPU returns point clouds, depth, camera parameters, normals and Gaussian splats together, replacing multi-stage reconstruction pipelines for video and multi-view input.
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